DEVELOPING AN ENGLISH WEB-BASED GAME AS LEARNING MEDIA FOR 6TH GRADE ELEMENTARY SCHOOL STUDENTS

Ramadhani, S.Vanya Ides (2023) DEVELOPING AN ENGLISH WEB-BASED GAME AS LEARNING MEDIA FOR 6TH GRADE ELEMENTARY SCHOOL STUDENTS. Undergraduate thesis, Universitas Pendidikan Ganesha.

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Abstract

This study aims to develop an English web-based game as learning media for 6th-grade elementary school students. In the 21st century, where students are expected to master 21st century skills, the learning methods should be integrated with advancements in technology. However, it is a fact that many teachers still rely on conventional teaching methods and solely use textbooks, which can make the learning process less interactive and engaging. The subjects in this study were five students from the 6th grade of an elementary school and an English teacher. The research method used in this study is the design and development (D&D) approach proposed by Richey & Klein (2007). There are five stages that must be completed when developing the game: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation. Data collection was conducted using various instruments, including an observation sheet, interview guidelines for English teacher, expert judgment sheet, and a user questionnaire sheet for English teacher and five 6th elementary students. During the analysis stage, the researcher conducted observations, interviews, and syllabus analysis. Based on this analysis, three relevant topics were identified for developing the game: At the Shop, Going Green and Technology around Us. The final product is a web-based game prototype that encompasses these three topics and includes quizzes related to each topic. The game can be played both online and offline. To assess the quality of the game, an expert judgment sheet and a user questionnaire were administered. The results of the conducted assessment show that the game prototype can be classified as a very valid product that feasibly used as a learning medium for 6th grade elementary school students in English lessons.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: 21st century, gamification, game, learning media, web-based game
Subjects: L Education > LB Theory and practice of education > LB1501 Primary Education
P Language and Literature > PE English
Divisions: Fakultas Bahasa dan Seni > Jurusan Bahasa Asing > Program Studi Pendidikan Bahasa Inggris (S1)
Depositing User: S.Vanya Ides Ramadhani
Date Deposited: 10 Oct 2023 23:56
Last Modified: 10 Oct 2023 23:56
URI: http://repo.undiksha.ac.id/id/eprint/17369

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